AirQ - Air Quality Monitoring App

A personal project - exercising my design skills in designing air quality monitoring application interfaces for iWatch screens. I completed this project as an extended interest while completing the Google UX certification.

Interface Design | Information Architecture | Prototyping 


Duration

1 week (Spent 2 hours each day)

Roles & Responsibilities

UX Design: Wireframes, Sketching, Prototyping

Project Context

Solo project filled with Personal interest + curiosity :)

Overview

Designing applications for wearable interfaces can be challenging because of the limited screen space. It also means the amount of information displayed on the screen is limited, and only minimal details are presented to the users to ensure a better experience.

In this design challenge, I focus on designing environment application screen interfaces for iWatch where I focus on scaling the information displayed to the user while providing an optimal experience.

Challenge

Environmental applications such as Air quality monitoring are widely used by users who regularly monitor air quality around them. These applications present crucial information to the users and let them make appropriate decisions concerning their health.

In the mobile and large screen interfaces, it is possible to display sufficient detailed information. However, it is unlikely the case for smartwatch interfaces because of limited screen space.

How might we design the environmental application interfaces for smartwatches?

Goals 🎯

The primary goal is to design intuitive interfaces for the application by accommodating detailed information on the screen interfaces without visually cluttering the interface.

Process Flow
Understanding Information Architecture on Mobile Screens 🔬

I conducted a short survey by downloading weather applications to understand the information architecture, content, and the amount of content presented on the mobile screens.

From the survey, I analyzed the differences in features, a few drawbacks (from my perspective), and primary details aggregated from the overall observations over multiple apps.

Sketches + short details of existing apps

Friendly note: Ignore my handwriting style!🤭

Sketch 1
Sketch 2
Sketch 3
Sketch 4
Narrowing Essential Information

The essential information gathered from reviewing the applications are listed below. These items should be segregated appropriately to construct the interface designs and information architecture for iWatch screens.

Identifying necessary details for interface design 🔎

The essential information gathered from the short survey is pretty much the information that needs to be presented to the users. The question is how to present the information on which screen and what is the information architecture flow of the iWatch screen?

  • How many screens are required?
  • What information should go into each screen? How do I make the information architecture simple?
Information Architecture

The primary information displayed on the screen is AQI, weather information, and forecasts. However, the estimates are only required for AQI and weather details. Therefore, from the main screen, the user should be able to navigate to three different screens - AQI, Weather, and Pollen.

A search option could also be provided to scale the details for the number of cities the user wishes to see.

What if the user wants to add new cities to the list to see the details?

Reconstructing the Information Architecture to scale the data
Interface Design and Interaction 💡
Low-Fidelity Mockups
High Fidelity Mockups
Design Details
Main Screen

From the main screen, the user can navigate to the other three screens. Main screen elements:

  • Display of city, corresponding weather, and the temperature for quick access to the necessary information.

  • Quickly accessible immediate weather forecast information to alert the user about the weather.

  • Three buttons that navigate to the respective screens for detailed information.

  • The numbers are highlighted with different color so that finds it easy to identify the temperature value.
Weather Screen
  • Display of the city and the corresponding temperature value allows users to be aware of what city's data they look at.

  • The different hour estimations allow users to make the necessary decisions about their hourly agenda.

  • The icon representations indicate the type of weather for the hour.

  • The plus icon allows user to add more cities to their viewing list.
    .
  •  To access detailed information, the user needs to swipe up.

    (Please interact with the prototype below to know more)
Air Quality Index Screen
  • The color of the concentric circles surrounding the AQI value changes according to the value readings.

  • This informs the user whether the AQI value for the given city is bad, good, or moderate.

  • A short precaution message instructs the users about the safety standards.

  •  To access detailed information, the user needs to swipe up.

(Please interact with the prototype below to know more)

Add Cities
  • The search bar allows users to search for the cities they want to add to their viewing list.

  • QWERTY keyboard works well with the iWatch interfaces.

  • After the user taps on the city to be added, a short acknowledgment message "added" will be displayed to the user. It indicates that the city is added to the viewing list.
Interactive Prototypes

To see the detailed information, swipe down. To see the information from different cities swipe left. In nutshell, swipe down for detailed information access & swipe left for scaled information access.

Reflections 📑

It is essential to understand how the information architecture and design elements change with differing interface sizes.

The smartwatch interfaces have limited space and therefore limit the content that can be displayed on the screen. It is essential to identify the important information that needs to be displayed for smart watch interfaces.

Scaling the data also requires systematic and easily understandable interaction techniques to enhance user experiences.


Built with Dorik